Also make sure to read the FAQ and the documentation to solve common issues.Ĭustomize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. If you encounter any bugs please report it. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine. Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback.Ĭharacter examples: Mike (free), Anna, Kevin, Nina and Alex
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation.
You can customise the auto-generated rig or even create your own for. At the moment the tool only works for the newest maya 2016 and onwards. Cascadeur is a standalone software for 3D keyframe animation of humanoids or other. For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. That is my one of the tools that automatically produces skeleton rigged characters for games.