(as if they are scared of you!)Ĭhanged to previous grip charachteristics of 1.4įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Slowwhenpushed set to '0' AI Cars will now not slow when you get close behind them. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. The bottom car when running side by side wll slow abruptly.
I am still having issues with the cars running lower than they should and refusing to run side by side. The racing surface has been reworked, adding support for Realroad, and adding banking on the apron. It is a conversion from an original scratch built track for Stock Car Evolution. Texas Motor Speedway is a 1.5 mile D shaped steep banked oval.